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Les nouveaux chevaliers - FORUM ASYNCRON GAMES

Les nouveaux chevaliers

Le jeu online des stratagèmes médiévaux
Yellow
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Messagepar Yellow » Lun 12 Avr 2010 13:13

Je ne me rapelle pas avoir discuter sur le sujet, mais dans les parties actuelles (80 ou 100 PV en objectfs), les chevaliers recrutés ne servent qu'a transporter des troupes de rechanges.

En effet on ne peut prendre le risque de les faire combattre car si il tombe sur un chevalier "fort" , c'est -2PP direct.
De plus quand on a l'argent pour recruter des chevaliers, en général, en face il y a des archers partout en garnison. Donc ils ne peuvent pas prendre des villes.

L'accumulation de ces chevaliers permet certe de progresser en terme de territoires en attaquant à tout va. Mais on donne des PP à son adversaire et on lui augmente ses généraux qui deviennent imbattables, ce qui lui permet en général de resister assez longtemps pour finir la partie. Et bien placé généralement, car il n'a connue que des victoires aux combats.

Pour moi la solution serait que les Cg recrutés commencent avec 5 pt, 1 dans chaque carac et 2 a répartit au choix.
Bien sur si les parties deviennent plus longues, cela devient moins nécéssaire, mais je pense que c'est toujours envisageable.

Des avis?
Dernière édition par Yellow le Lun 12 Avr 2010 13:13, édité 1 fois.

Lythom
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Messagepar Lythom » Mar 13 Avr 2010 16:40

Je ne joue pas depuis très longtemps mais j'avoue que j'ai tendance à ne pas acheter des chevaliers et préfère vassaliser une province avec un CG fort pour récupérer celui-ci. Au final c'est des fois moins cher (en début de partie en tout cas) et pour le même prix une province est offerte :P

Le risque est de se faire piquer la province vassalisée... dangereux tout de même !

tu peux aussi utiliser le conseiller stratégique pour faire évoluer ton nouveau chevalier avant de le lancer à l'assaut, et accompagné d'un engin de siège il te permettra de prendre une province même au niveau 3.

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Lucas
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Messagepar Lucas » Mar 13 Avr 2010 17:55

Dernière édition par Lucas le Mar 13 Avr 2010 17:55, édité 1 fois.

soigneur
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Messagepar soigneur » Mer 14 Avr 2010 11:52

Lucas a raison, quelques CG 3 avec un sapeur chacun peuvent prendre les villes sans problème. Après dans certaines parties où je commence à avoir assez d'argent, je leur met un engin de siège, prise de ville assurée pour finalement pas si cher.

Le problème du conseiller stratégique c'est que tu peux avoir besoin du conseiller pour le poison et souvent tu n'as pas trop de temps pour monter tes petits CG. Et justement, l'empoisonnement baisse le nombre de PP adverse.

Yellow
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Messagepar Yellow » Jeu 15 Avr 2010 10:57

Je sais bien qu'en les améliorant un peu, ils deviennent acceptables. Mais ils ne sont pas utilisable avant le tour 8, au plus tot, le temps de les "acheter" et de les entraîner (et encore à ce moment là il n'y en qu'un d'utilisable). Sur des parties qui durent généralement 12 ou 14 tour, je trouve que cela ne fait pas beaucoup. Et comme la partie se gagne avec des gros chevaliers, souvent on se concentre sur eux.
Et les ptits sont toujours une cible privilegié, vu que les combattre avec un gros rapporte 2 PP et qu'on ne perds pas de troupe.
L'avantage de les faire partir à 5 est double: déja il seront apte à faire perdre des troupes à un gros, même si ils sont défait.
Et puis surtour, cela ferait une alternative à l'ouverture vassalisation.

Mais c'est vrai que la V2 avec un seul vassalisation par tour va très certainement changé cela.


Plop, si quand j'avance, tu recules comment veux-tu que je...


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