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Mercenaires - FORUM ASYNCRON GAMES

Mercenaires

Le jeu culte des années 80 revient dans une nouvelle version entièrement remaniée !
mferry
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Mercenaires

Messagepar mferry » Ven 31 Oct 2014 16:56

Est-ce qu'une troupe de mercenaires peut se retrouver seule sur un village à un moment du jeu ?
Dans ce cas, est-ce qu'une troupe de mercenaires seule permet de contrôler un village ?

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Tontione
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Re: Mercenaires

Messagepar Tontione » Ven 31 Oct 2014 17:15

Ce cas me semble exceptionnel mais possible.
En tout cas je ne l'ai jamais vu dans les très nombreuses parties de tests auxquelles j'ai participé.

Mais je vois le cas possible :

-mercenaires engagés dans une bataille : il reste 1 pion chevaliers + 1 pion mercenaires + 1 seigneur.
Le pion chevaliers est éliminé au combat, il reste le seigneur et le mercenaire.
Si le combat est gagné à ce moment là, puis le seigneur assassiné, il reste juste le pion mercenaire !
Le mercenaire est recruté pour le tour entier, donc normalement il reste sur place comme un sergent, il continue à servir la famille et se défendra en cas d'attaque.
A la fin du tour il retournera dans la réserve du joueur.
Par contre les pions mercenaires sont visuellement neutres, donc il faudra se souvenir du propriétaire, ou mettre un marqueur quelconque.
C'est un cas particulier auquel on n'a pas pensé, mais franchement, ça ne devrait pas arriver souvent !
Dans la plupart des cas, on s'arrange pour perdre les mercenaires en premier, car vu leur coût d'entretien, on préfère les sacrifier, quitte à les recruter de nouveau le tour suivant.
Tontione - Directeur technique
ASYNCRON™ games, le temps de jouer.

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Tontione
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Re: Mercenaires

Messagepar Tontione » Sam 1 Nov 2014 08:05

Je reviens sur ce que j'ai dit suite aux remarques qu'un lecteur m'a fait ... sur BoardGameGeek ! :D

En fait cette question de contrôle ne se pose pas dans le cas que j'évoque, puisque les combats ont lieu après les déplacements, et que les mercenaires sont récupérés à la fin du tour.
Ils ne peuvent pas rester sur place et donc contrôler le village, ce qui a son importance , mais uniquement lors du tour suivant : achat du titre de fief, placement de renforts, constructions sur le village ...

Oui mais ... à la réflexion, il y a un autre cas plus pertinent, mais encore plus rare :
si cela se produit en défense contre une chevauchée !
La probabilité doit être équivalente à celle de recevoir une comète sur la tête d'ici la fin de l'année ... :lol:
Dans ce cas, ce que j'ai dit reste valable.
Tontione - Directeur technique
ASYNCRON™ games, le temps de jouer.

mferry
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Mercenaires

Messagepar mferry » Sam 13 Déc 2014 01:04

Est-ce qu'un pion Mercenaire compte dans la limite des 4 troupes maximum placées par Village ?

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Re: Mercenaires

Messagepar Tontione » Sam 13 Déc 2014 08:51

Non, puisque la limitation concerne la pose des renforts lors de la phase achats, et que les mercenaires interviennent pendant la phase combat.
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ASYNCRON™ games, le temps de jouer.

Pikaraph
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Re: Mercenaires

Messagepar Pikaraph » Mer 28 Jan 2015 17:19

Lors d'une révolte, on ne peut pas engager de Mercenaire, mais les Mercenaires déjà présents dans le village peuvent-ils prendre les dégâts infligés par les émeutiers ?

En cas de peste, les Mercenaires sont concernés par la mortalité, est-ce pour ceux engagés au même round ou en comptant tous ceux recrutés depuis le début de la bataille ? Est-ce totalisé par camp ou par joueur ?

mferry
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Re: Mercenaires

Messagepar mferry » Mer 28 Jan 2015 22:47


Pikaraph
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Re: Mercenaires

Messagepar Pikaraph » Mer 28 Jan 2015 23:05


mferry
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Re: Mercenaires

Messagepar mferry » Mer 28 Jan 2015 23:37


Pikaraph
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Re: Mercenaires

Messagepar Pikaraph » Ven 30 Jan 2015 08:14

En ce qui concerne l'achat des Mercenaires : quel est le timing ?

- Rançons (tout le monde paie ses rançons dans l'ordre du tour)
- Mercenaires (ceux qui veulent miser le peuvent)
- Achats (tout le monde peut acheter dans l'ordre du tour)

Est-ce correct ?


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