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Errata règles d'Orages d'acier - Page 2 - FORUM ASYNCRON GAMES

Errata règles d'Orages d'acier

Edition française de la série Conflict of Héroes
Le Réveil de l'Ours
Orages d'Acier
Le Prix de l'Honneur
bruno.sava@orange.fr
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Messagepar bruno.sava@orange.fr » Dim 28 Fév 2010 11:32

Qu'en est-il de la règle "longue portée" pour mes mortiers ?
Je pense qu'il faut jouer les mortiers comme tout autre unité, mlais cela demande confirmation...

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Tontione
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Messagepar Tontione » Dim 28 Fév 2010 12:43

Tontione - Directeur technique
ASYNCRON™ games, le temps de jouer.

bruno.sava@orange.fr
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Messagepar bruno.sava@orange.fr » Lun 1 Mars 2010 08:14


bruno.sava@orange.fr
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Messagepar bruno.sava@orange.fr » Lun 1 Mars 2010 08:21

Encore moi. En lisant la règle plus loin, je pense que le chapitre sur le génie n'est pas conforme à la règle anglaise.
Une unité de génie ne provoque d'attaque de mine uniquement si elle avance précautioneusement (ou si la règle optionnelle de mouvement précautionneux n'est pas utilisée).

Autre point mineur cette fois-ci, dans la v2 française, l'alinéa 3 (chap. 9.0 toujours) a été ajouté. C'est pour moi un gênant car cela diffère de la règle anglaise originale. Pour bien faire il faudrait plutôt l'ajouter avec une note spécifique (par ex. note pour la traduction française).

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Tontione
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Messagepar Tontione » Mar 2 Mars 2010 10:56

Tontione - Directeur technique
ASYNCRON™ games, le temps de jouer.

bruno.sava@orange.fr
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Messagepar bruno.sava@orange.fr » Mer 3 Mars 2010 09:18


cunctator

Messagepar cunctator » Dim 7 Mars 2010 17:05

bonjour à tous,
J'ai 3 questions de règles :
1) Concernant le ralliement, le bonus de +1 des unités à couvert sur la tentative peut-il être obtenu si l'unité est marquée par la tuile-dégat "à couvert" ? ... (la tuile accorde d'ailleurs un +1 en protection) ;
2) Concernant les mortiers, la phrase "Les mortiers ne peuvent pas tirer sur des cibles plus proches que leur portée minimale (...) (les mortiers peuvent faire du CC)" me semble incohérente : le CC se déroule bien dans la même case -et donc à moins de 3 cases... Il y a bien un carré blanc sur le PF du mortier. Comment expliquer cela ?
3) On n'est pas obligé de retouner une unité fraîche quand on passe, à moins qu'elle n'ait été commencé à être activée précédemment ; vrai ?
merci d'avance :rolleyes:

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WellDone
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Messagepar WellDone » Dim 7 Mars 2010 17:14

Bonjour,
1. Non, le bonus de ralliement s'applique lorsque l'unité est dans sur un hex qui procure un Modificateur de Défense (MD) de 1 ou plus.
2. Point à vérifier, je dirais que le -2 donné à un mortier au CàC correspond au fait que l'équipage du mortier combat (sans tirer au mortier).
3. La conséquence pour une unité de ne plus être fraîche est d'avoir été préalablement activée (ou bien de subir une carte action, unité activée).




Alain R.
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Messagepar Alain R. » Dim 7 Mars 2010 18:25

Citation
2. Point à vérifier, je dirais que le -2 donné à un mortier au CàC correspond au fait que l'équipage du mortier combat (sans tirer au mortier).[/quote]
Le -2 sous-entend que les servants (3 à 6 homme) d'un mortier (ou autre armes de soutien) sont moins nombreux qu'un groupe de combat d'infanterie classique (10 à 12 hommes) et équipés seulement de fusils ou pistolets.

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Messagepar Alain R. » Dim 14 Mars 2010 21:12

Je ne sais pas si cette erreur (minime) a déjà été signalée :

Page 16, 20.2 Combat aérien, l'exemple noté en rouge:

Citation
EX : le Stuka a un marqueur altitude sous lui. Il tire sur une cible avec un ND rouge située à 6 hex devant lui.
Il a une PF rouge de 6 (6 - 1 altitude -3 longue portée)
[/quote]

La résolution de l'exemple est juste, mais simplement la valeur de base est 5 et non 6 pour un Stuka.


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